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	<title>Comments for www.bankaffairsfilm.com</title>
	<atom:link href="http://www.bankaffairsfilm.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.bankaffairsfilm.com</link>
	<description></description>
	<pubDate>Mon, 06 Sep 2010 01:29:31 +0000</pubDate>
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		<title>Comment on Time time time by Hoof</title>
		<link>http://www.bankaffairsfilm.com/?p=82&cpage=1#comment-222</link>
		<dc:creator>Hoof</dc:creator>
		<pubDate>Tue, 27 Jan 2009 12:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.bankaffairsfilm.com/?p=82#comment-222</guid>
		<description>I am stil watching :)</description>
		<content:encoded><![CDATA[<p>I am stil watching <img src='http://www.bankaffairsfilm.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Time time time by whee15</title>
		<link>http://www.bankaffairsfilm.com/?p=82&cpage=1#comment-216</link>
		<dc:creator>whee15</dc:creator>
		<pubDate>Mon, 26 Jan 2009 17:39:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.bankaffairsfilm.com/?p=82#comment-216</guid>
		<description>I still see. cheer up!</description>
		<content:encoded><![CDATA[<p>I still see. cheer up!</p>
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		<title>Comment on Lighting, Compositing, Setup Guide by cg*Pipeline &#187; Compositing - Prologue</title>
		<link>http://www.bankaffairsfilm.com/?p=75&cpage=1#comment-100</link>
		<dc:creator>cg*Pipeline &#187; Compositing - Prologue</dc:creator>
		<pubDate>Sat, 19 Jul 2008 21:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.bankaffairsfilm.com/?p=75#comment-100</guid>
		<description>[...] has a great two-part compositing lesson (part 1, part 2) and also a work in progress showcase for Bank Affairs showing some great compositing [...]</description>
		<content:encoded><![CDATA[<p>[...] has a great two-part compositing lesson (part 1, part 2) and also a work in progress showcase for Bank Affairs showing some great compositing [...]</p>
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		<title>Comment on Gallery (imagedump) by dyllan</title>
		<link>http://www.bankaffairsfilm.com/?page_id=51&cpage=1#comment-99</link>
		<dc:creator>dyllan</dc:creator>
		<pubDate>Fri, 11 Jul 2008 21:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.bankaffairsfilm.com/?page_id=51#comment-99</guid>
		<description>Thanks for the insight, it's really helpfull. with your current set designs..perhaps you guys should propose doing the sequel to the kitkat viral (I'm sure you guys have seen it) http://www.youtube.com/watch?v=aP0FX6qLzjg

anyway, Thanks once again for the insight and tutorials.

Good luck guys!</description>
		<content:encoded><![CDATA[<p>Thanks for the insight, it&#8217;s really helpfull. with your current set designs..perhaps you guys should propose doing the sequel to the kitkat viral (I&#8217;m sure you guys have seen it) <a href="http://www.youtube.com/watch?v=aP0FX6qLzjg" rel="nofollow">http://www.youtube.com/watch?v=aP0FX6qLzjg</a></p>
<p>anyway, Thanks once again for the insight and tutorials.</p>
<p>Good luck guys!</p>
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	<item>
		<title>Comment on Lighting, Compositing, Setup Guide by Simon</title>
		<link>http://www.bankaffairsfilm.com/?p=75&cpage=1#comment-97</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Mon, 07 Jul 2008 13:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.bankaffairsfilm.com/?p=75#comment-97</guid>
		<description>[quote comment="94"]&lt;cite&gt;...we mostly use Fusion for our projects.

I was wondering whether your AO passes take a long time to render and if so, whether you have ever considered baking the AO into the texture or creating one huge AO texture for the AO pass. I tried to find such a solution but I always bumped into UV issues. Any thoughts on the matter?
Reza&lt;/cite&gt;[/quote]

Thanks for your kind words Reza, the actual AO doesn't take too long really, but I have found the pre-calc part does take a while (I can't say at this point if rendering more than 1 frame in one go, it will do that slow pre-comp every frame). About the baking though, have you thought about camera mapping? I have been thinking about that myself for the street scene.
In the end it might not really matter if I just let shots render away while I'm at work during the week :). But perhaps camera mapping the AO only might be a good idea. Certainly better than baking in my experience. 
Lucas talked a bit about it in one of his podcasts, that might be handy.</description>
		<content:encoded><![CDATA[<blockquote cite="http://www.bankaffairsfilm.com/?p=75#comment-94"><p>
<cite>&#8230;we mostly use Fusion for our projects.</cite></p>
<p>I was wondering whether your AO passes take a long time to render and if so, whether you have ever considered baking the AO into the texture or creating one huge AO texture for the AO pass. I tried to find such a solution but I always bumped into UV issues. Any thoughts on the matter?<br />
Reza</p>
</blockquote>
<p>Thanks for your kind words Reza, the actual AO doesn&#8217;t take too long really, but I have found the pre-calc part does take a while (I can&#8217;t say at this point if rendering more than 1 frame in one go, it will do that slow pre-comp every frame). About the baking though, have you thought about camera mapping? I have been thinking about that myself for the street scene.<br />
In the end it might not really matter if I just let shots render away while I&#8217;m at work during the week :). But perhaps camera mapping the AO only might be a good idea. Certainly better than baking in my experience.<br />
Lucas talked a bit about it in one of his podcasts, that might be handy.</p>
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	<item>
		<title>Comment on Lighting, Compositing, Setup Guide by Simon</title>
		<link>http://www.bankaffairsfilm.com/?p=75&cpage=1#comment-95</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Mon, 07 Jul 2008 12:45:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.bankaffairsfilm.com/?p=75#comment-95</guid>
		<description>[quote comment="92" ]&lt;cite&gt;Nice post! I'm putting the finishing touches on the next podcast and one of the things it talks about are those RGB matte passes. I'll definitely link to this when its up. The one burning question I have is the depth pass. It sounds like you're saying that you get better results when doing DOF with a higher res image? How does that work exactly? Does it just handle the edges better?[/quote]&lt;/cite&gt;

It depends a lot on the shot, I think with the one with Edgar in the street it has been quite a big transition between focus and out of focus so its been tricky.
I basically did what was is explained in the Lenscare Manual, which is rendering the depth 2x (or more infact) then resizing the comp to match that, then DOF, then resize back down and the edges should match a bit better.

If you use dof with a anti-aliased depth pass all the edges that have been smoothed grey between white and black, and so for those wee pixels it will be set at the wrong distance.</description>
		<content:encoded><![CDATA[<blockquote cite="http://www.bankaffairsfilm.com/?p=75#comment-92"><p>
<cite>Nice post! I&#8217;m putting the finishing touches on the next podcast and one of the things it talks about are those RGB matte passes. I&#8217;ll definitely link to this when its up. The one burning question I have is the depth pass. It sounds like you&#8217;re saying that you get better results when doing DOF with a higher res image? How does that work exactly? Does it just handle the edges better?</cite></p>
</blockquote>
<p>It depends a lot on the shot, I think with the one with Edgar in the street it has been quite a big transition between focus and out of focus so its been tricky.<br />
I basically did what was is explained in the Lenscare Manual, which is rendering the depth 2x (or more infact) then resizing the comp to match that, then DOF, then resize back down and the edges should match a bit better.</p>
<p>If you use dof with a anti-aliased depth pass all the edges that have been smoothed grey between white and black, and so for those wee pixels it will be set at the wrong distance.</p>
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		<title>Comment on Lighting, Compositing, Setup Guide by Reza Ghobady</title>
		<link>http://www.bankaffairsfilm.com/?p=75&cpage=1#comment-94</link>
		<dc:creator>Reza Ghobady</dc:creator>
		<pubDate>Mon, 07 Jul 2008 05:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.bankaffairsfilm.com/?p=75#comment-94</guid>
		<description>Great compositing job, I really like how the final image turned out with final color grading. It is the first time I have seen any serious compositing in XSI and I'm glad to see how powerful it is. Although we use XSI for our projects I never really got the hang of using it's compositor and we mostly use Fusion for our projects.

I was wondering whether your AO passes take a long time to render and if so, whether you have ever considered baking the AO into the texture or creating one huge AO texture for the AO pass. I tried to find such a solution but I always bumped into UV issues. Any thoughts on the matter?

Good luck with the rest of the project which is turning out to be a feast for the eyes.

Reza</description>
		<content:encoded><![CDATA[<p>Great compositing job, I really like how the final image turned out with final color grading. It is the first time I have seen any serious compositing in XSI and I&#8217;m glad to see how powerful it is. Although we use XSI for our projects I never really got the hang of using it&#8217;s compositor and we mostly use Fusion for our projects.</p>
<p>I was wondering whether your AO passes take a long time to render and if so, whether you have ever considered baking the AO into the texture or creating one huge AO texture for the AO pass. I tried to find such a solution but I always bumped into UV issues. Any thoughts on the matter?</p>
<p>Good luck with the rest of the project which is turning out to be a feast for the eyes.</p>
<p>Reza</p>
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	<item>
		<title>Comment on Lighting, Compositing, Setup Guide by Lucas Martell</title>
		<link>http://www.bankaffairsfilm.com/?p=75&cpage=1#comment-92</link>
		<dc:creator>Lucas Martell</dc:creator>
		<pubDate>Sun, 06 Jul 2008 15:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.bankaffairsfilm.com/?p=75#comment-92</guid>
		<description>Nice post! I'm putting the finishing touches on the next podcast and one of the things it talks about are those RGB matte passes. I'll definitely link to this when its up. The one burning question I have is the depth pass. It sounds like you're saying that you get better results when doing DOF with a higher res image? How does that work exactly? Does it just handle the edges better?</description>
		<content:encoded><![CDATA[<p>Nice post! I&#8217;m putting the finishing touches on the next podcast and one of the things it talks about are those RGB matte passes. I&#8217;ll definitely link to this when its up. The one burning question I have is the depth pass. It sounds like you&#8217;re saying that you get better results when doing DOF with a higher res image? How does that work exactly? Does it just handle the edges better?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Gallery (imagedump) by Ali3D</title>
		<link>http://www.bankaffairsfilm.com/?page_id=51&cpage=1#comment-91</link>
		<dc:creator>Ali3D</dc:creator>
		<pubDate>Sat, 05 Jul 2008 19:29:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.bankaffairsfilm.com/?page_id=51#comment-91</guid>
		<description>looks nice, keep up the good job mate :)</description>
		<content:encoded><![CDATA[<p>looks nice, keep up the good job mate <img src='http://www.bankaffairsfilm.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Gallery (imagedump) by noob-saibot</title>
		<link>http://www.bankaffairsfilm.com/?page_id=51&cpage=1#comment-90</link>
		<dc:creator>noob-saibot</dc:creator>
		<pubDate>Tue, 01 Jul 2008 02:51:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.bankaffairsfilm.com/?page_id=51#comment-90</guid>
		<description>sweet!, cant wait to see it</description>
		<content:encoded><![CDATA[<p>sweet!, cant wait to see it</p>
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