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post Restaurant Food

April 10th, 2009

Filed under: Clips, Environments — simon @ 3:21 pm


Food from Simon Reeves on Vimeo.

Heres a shot with a focus pull showing some food in the restaurant scene.

For the focus pull, I wanted to test scaling on the defocus (as it looks cool)

post Restaurant Environment 003

February 26th, 2009

Filed under: Environments — simon @ 5:17 pm

Here is an update on the restaurant scene, added some more pieces and have been adding textures, which seem to be mostly out of focus :)
I have a list of some more bits that need to be done, most noticeably, food. I’m going to leave the table cloths near last as I’ll need to test out how cloth is working with them when I have the characters in there.


720p Version here

post Restaurant Environment 002

February 5th, 2009

Filed under: Clips, Environments — simon @ 12:03 pm

Here is another shot of the same restaurant environement, as I say, its EXACTLY the same just a different angle - one of the cameras from the pre-vis in fact.
Restaurant_wip_003_

Also whilst I was there I did a quick camera move through the scene:

Download the video here

post Restaurant Environment 001

February 1st, 2009

Filed under: Environments — simon @ 1:13 am

I have been getting back into it recently, mostly doing pre-vis but as this particular environment is fully pre-vis(ed), I know the cameras etc. I know what is needed to be made and will be in shot, so I fancied making a start on it.

So as well as modelling, (not texuring/uv’s yet) I have tested out some lighting too, as it’s very important in this kind of scene!


720p Version here

Tricky with this render to get the brightness near blacks to stay the same through rendering/comping/photoshop export for web it seems, but doesn’t really matter for now.

Its amazing how quickly 6 months can pass, suddenly makes one get back on the beast. :)
Cheers!

post Junction Finished? For Now..

June 17th, 2008

Filed under: Environments — @ 12:26 pm

A few more images from the junction here, including a overview of the whole layout of the environment. From it you can see that as we pre-vis’d the shots first, I have only modelled and textured what you will actually see (even in the other image of Edgar you can see some bits you shouldn’t see in the final thing and aren’t properly textured.

click here or on the image for a 1280×720 version.

click here or on the image for a 1280×720 version.

click here or on the image for a 1280×720 version.

There are a couple of other things that still need to be made for the animation (not to mention cars) - but otherwise I’ll probably go back to the office environment and work on that some more.

post Edgar in the Junction

June 12th, 2008

Filed under: Environments — @ 10:47 pm

Thought I’d have a wee play and stick in Edgar, our main guy, into the junction scene to see how it works up. He isn’t quite finished, and doesn’t have any textures but its just a wee test.
Edgar was modelled by Tom Cannell who is our animator also.

click here or on the image for a 1280×720 version.

Might make the cars soon!

post Junction Environment 008

June 11th, 2008

Filed under: Environments — @ 1:29 am

Here is some more, same old, more texturing and some modelling a wee bit here and there and tweaking the lighting/comp a bit :)

click here or on the image for a 1280×720 version.

Might make the cars soon!

post Junction Environment 007

May 26th, 2008

Filed under: Environments — @ 10:24 pm

Here we go with some more! Again mostly texturing, but some other wee bits here and there.

Click here for a 720p version

post Junction Environment 006

May 18th, 2008

Filed under: Environments — @ 9:06 pm

Heres the end of my weekend work, and now I’ve pretty much sorted the gaps of buildings on the remaining angles, I’ve started some texturing hoorah.


click here or on the image for a 1280×720 version.

post A little more Junction.

May 15th, 2008

Filed under: Environments — @ 10:22 pm

A couple more shots here, and not just random views, but these are from the camera that should end up in the final sequence, so you can see some of the areas that need to be worked on in more detail.

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